Configure a bit state animation
- Last UpdatedJun 27, 2024
- 2 minute read
Configuring a bit state animation is similar to adding a truth table animation to an element. After adding a bit state animation to an element, you use the Bit Pattern Selector dialog to configure a condition using a bit pattern. For more information, see Using the Bit Pattern Selector Dialog.
To configure a bit state animation
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In the Graphic Editor, insert a graphic.
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Select the element.
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On the Special menu, click Edit Animations. The Edit Animations dialog box appears.
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Click the Add icon and select one of the animations that support bit animation. For example: Blink. The blink animation is added to the Animation list and the Blink configuration panel appears.
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Click the Bit State button. The Bit State configuration panel appears.
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In the Expression Or Reference area, type a value, attribute reference or expression in the text box.
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In the Bit State area, you will observe the following columns:
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Blink: Select the Blink speed.
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Attributes: Click the field to display the Edit Blink Attributes dialog box.
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Operator: Select the operator
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Bitmask and Bitmatch: Click the field to launch the Bit Pattern Selector Dialog. For more information, see Using the Bit Pattern Selector Dialog.
Note: Except for the 3 columns (Operator, Bitmask and Bitmatch), the type and number of columns will differ for each animation. For more information, see About the Bit State Area.
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To add/remove other conditions:
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Click the Add icon. An additional condition is added to the table.
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Click the Remove icon. The selected condition is removed from the table.
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To reorder the condition use the up and down arrows.
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After adding all the bit state conditions, click OK.