Supporting technologies
- Last UpdatedJan 20, 2025
- 1 minute read
Fonts
The mobile version of the XR engine does not support system fonts; however, it has a custom font management set in place. Unlike with the main Windows engine, the application developer needs to provide the fonts as part of the application data
The XR Connected Worker empty project has a default list of supported fonts. If you choose to use another font, you can extend the list of supported fonts by using a commercial or open source tool for creating these fonts.
Default Supported Fonts
|
Font Name |
Style |
Size |
|
Arial |
Antialias |
15 |
|
Arial |
Antialias |
21 |
|
Arial |
Antialias |
26 |
|
Arial |
Antialias |
32 |
|
Arial |
Antialias |
40 |
|
Arial |
Bold |
26 |
|
Arial |
Bold-antialias |
21 |
|
Arial |
Bold-antialias |
26 |
|
Arial |
Regular |
20 |
See XR help for further information.
Mobile textures
The XR Engine uses compressed textures in KTX format for supporting the iOS platform. Any custom textures creating during the model preparation phase will need to be converted from DDS to KTX.
AVEVA does not provide a utility to convert DDS to KTX; however, there are software utilities available that can convert DDS into KTX file format.
One such tool we have used is PowerVR tools from here:
https://www.imaginationtech.com/developers/powervr-sdk-tools/pvrtextool/