Add silhouette and fill effects
- Last UpdatedJan 20, 2025
- 2 minute read
To have the silhouette and the fill effects during the animation, you can manually add a Coroutine in the Add channels dialog box.
Manually add Coroutine as a channel
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In the Animation Clip Editor, click the Plus button to add a channel.

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Under Add Manually, enter apm_crt_changeBlink.execute into the blank field.
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For Channel mode, select Impulse.

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Click Add channel (>>) to move the channel to the right panel.

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Click Add to add the new channel and close the dialog box.
Identify nodes to silhouette and fill
In the Animation Clip Editor, at first frame of every step, enter the name of the mesh nodes you want to silhouette and fill.
To remove the silhouette and filler
Add apm_crt_resetBlink.execute using the same Adding Coroutine to Channels technique described above. This Coroutine does not require any parameters, so just an empty Keyframe will trigger the Coroutine call.
It is required to use a semi-colon (;) character as a separator for the mesh identifiers, otherwise they won’t animate correctly.