vr
- Last UpdatedJun 28, 2023
- 1 minute read
The vr section contains parameters related to game behavior when in VR mode.
|
Parameter |
Type |
Description |
|---|---|---|
|
vr |
GROUP |
Virtual reality related parameters |
|
mainHand |
SSTRING |
Main hand used for interaction and navigation. |
|
grip |
SBOOL |
Enables grip movements. |
|
teleport |
SBOOL |
Enables teleport movements. |
|
teleportDistance |
SFLOAT |
Default teleport length. At every teleport length is reset to this value. |
|
teleportMaxDistance |
SFLOAT |
Max Teleport length. |
|
teleportRotationSpeedMultiplier |
SFLOAT |
Rotation speed in rad/sec of the teleport target. |
|
teleportLengthSpeedMultiplier |
SFLOAT |
Extension speed in meter/sec of the teleport length. |
|
teleportFilterMultiplier |
SFLOAT |
Filters out teleport pointing vibrations. The higher the value is, the faster the teleport point reacts to movements. Values inside the 0.5-4 range are the most adapt. |
|
teleportFadeTime |
SFLOAT |
The time used to perform teleport. Teleport includes a fade-out, fade-in sequence to reduce user dizziness. |
|
teleportFadeColor |
SCOLOR3 |
The color used for the teleport fade-out, fade-in curtain. Dark colors are more indicated. |
|
teleportHeight |
SFLOAT |
Height at which the camera is placed above the teleport point. |
|
teleportHeightOpenVR |
SFLOAT |
The default value for height when in teleport mode. Use this parameter for Open VR devices, including HTC Vive. |
|
handsCollisionVibration |
SBOOL |
Hands vibrate when collide with geometry. |
