Complex objects
- Last UpdatedJul 12, 2024
- 2 minute read
Complex objects provide more functionality than simple objects. The following table describes the different types of complex objects.
|
Complex Object |
Description |
|---|---|
|
Cell |
A group of two or more objects, including symbols or other cells, that are joined
together to form a single unit. You can use cells to create virtual devices such as
slide controllers. |
|
Symbol |
A group of simple objects, such as lines, shapes, and text, that joined together and treated as a single object. Any attribute change applied to a symbol affects all the component objects of a symbol. Symbols cannot contain bitmaps, buttons, cells, wizards, or trends. |
|
SmartSymbol |
An InTouch cell that has been converted into a reusable graphic template. You can place one or more instances of a SmartSymbol template in your application windows. Any change to a template propagates to the instances. For more information, see About SmartSymbols. |
|
Industrial Graphic |
A highly versatile graphic created using the Industrial Graphic Editor in the Integrated Development Environment (IDE). |
|
Bitmap Container |
Objects that enable you to import images such as photographs, drawings, and screen
shots. |
|
Trend Objects |
Charts of real-time or historical data value changes of multiple tags over time. For more information, see Trend objects. |
|
Wizard |
Pre-built object that you only need to select, place, and configure for your application. For more information, see Wizards. |
|
ActiveX Control |
Software component that runs within your application. WindowMaker supports both AVEVA and third-party ActiveX controls. For more information, see Use ActiveX controls. |