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AVEVA™ InTouch HMI

Work with bitmap containers

  • Last UpdatedJul 12, 2024
  • 2 minute read

Bitmap containers are objects that enable you to import graphic objects such as pictures, screen captures, and drawings into your application.

Supported bitmap container file types are .bmp, .jpeg, .jpg, .pcx and .tga.

When you import a bitmap, it automatically fills the bitmap container, but you can resize it to its original size and proportions.

You can rotate bitmaps in 90 degree increments.

You can include bitmaps in a cell but not in a symbol.

Using WindowMaker, you are able to place more bitmaps into a window than can load in WindowViewer. If you need to place a large number of bitmaps in a window, be sure to test the window in WindowViewer before releasing the application.

Import a bitmap image

  1. On the Draw menu, in the Shapes group, select Bitmap.

    The cursor turns into a cross-hair.

  2. Drag the cursor to draw a bitmap container.

  3. On the Animation menu, in the Bitmap group, select Import.

    The Select Image File dialog box appears.

  4. Select the image filename and select OK.

Make the bitmap its original size

  1. Select the image.

  2. On the Animation menu, in the Bitmap group, select Original Size.

    Paste a bitmap image

    1. Copy the graphic to the Windows Clipboard.

    2. Select the Bitmap tool and draw a bitmap container in your window.

    3. On the Animation menu, in the Bitmap group, select Paste

      Alternatively, right-click the bitmap container and select Paste Bitmap.

      Edit a bitmap

      1. Select the bitmap.

      2. On the Animation tab, in the Bitmap group, select Edit.

        Microsoft Paint opens showing the bitmap.

      3. Edit the bitmap in MS Paint.

      4. Save and close MS Paint.

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