Configure on-screen keyboards
- Last UpdatedJul 15, 2024
- 2 minute read
On-screen keyboards enable operator input in situations where a keyboard is not connected to the computer.
You can designate one of three on-screen keyboard types.
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The standard InTouch keyboard or keypad. This is the default keyboard.
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The Windows system keyboard. The Windows keyboard is a fully functional QWERTY-type keyboard with function keys, print screen key, number lock key, directional arrows, and so on.
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The re-sizable keyboard or keypad. This keyboard can be resized during run time.
You can also open the keyboard by using the DialogStringEntry() and DialogValueEntry() function in a script. For more information, see DialogStringEntry() function and DialogValueEntry() function.
Configure the on screen keyboard type
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Open WindowMaker.
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On the File menu, point to Configure, and then select WindowViewer.
The WindowViewer configuration screen appears.
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On the Preferences tab, in the Keyboard area, select type of keyboard you want.
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If you select the re-sizeable keyboard, choose Options to select font, location, and dimension properties of the keyboard.
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Select OK.
Make an on screen keyboard appear
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Configure the on-screen keyboard type.
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Select the object you want to apply the animation to.
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On the Draw menu, in the Mode group, select Animate.
Alternatively, right-click the object and then select Animation Links.
The Animation Links window appears.
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In the Touch Links area, under User Inputs, select String.
The Input->String Tagname dialog box appears.

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In the Keypad? area, select Yes.
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Select OK.