Object wizards
- Last UpdatedJul 26, 2024
- 2 minute read
Object Wizards consist of a series of user-selectable choices and options that are used to customize a deployable instance. Each choice and option may have one or more attributes, graphics, other content types and/or scripts associated with it.
An Object Wizard can be added to any derived template, and provides a simplified user interface for configuring instances (assets) from the template. To access the Object Wizard editor:
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Open a template in the Object Editor.
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If the template does not open to the Attributes page by default, select it.
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If necessary, select the Configure Wizard Options icon (1) to open the Object Wizard editor. The Attributes tab divides into multiple panes that are used for building the Object Wizard.

Object Wizards can be used either within the IDE, or from the Configure New Asset editor that also lets you configure an associated graphic as you configure the object.
Note: The Configure New Asset editor can only be used if 1) the template contains a graphic, and 2) your security setting allows you to edit graphics. It cannot be used with other content types, such as layouts and external content.
A single template with an Object Wizard can replace a number of derived templates for configuring a variety of similar instances. You can add an Object Wizard to any derived template.
Depending on their level of permissions, users can:
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Create and configure instances from within the IDE, and add them to the Galaxy, or modify existing instances. A user simply opens an instance and answers a series of prompts or questions. See Configure instances for additional information.
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Use the Configure New Asset editor to create and configure instances and a representative graphic, simply by dragging an associated (linked or embedded) graphic into another graphic, and then answering a series of prompts or questions. See Create a new instance graphically for additional information.
Note: The drag and drop method is only valid for graphics, and not for other linked content types such as layouts and external content.
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For more information about linking to a graphic, see Link to shared content in the visualization folder.
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For more information about embedding a graphic, see Add a new object-owned symbol.
Important! InTouch HMI does not support directly adding assets to an InTouch HMI window if the asset is derived from an object wizard with a linked Symbol Wizard, such as the graphics in the Situational Awareness Library. With InTouch HMI, the Symbol Wizard must be contained in an overview graphic when deriving assets from an object wizard. In contrast, AVEVA OMI does support the the use of linked Symbol Wizards when adding assets to AVEVA OMI layouts from an object wizard.
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Related Links
- Object Wizard features
- Create a basic Object Wizard
- Object wizard configuration best practices
- Object wizard GUI panes
- Object wizard user interface details
- Object wizard components
- Add content for use with an object wizard
- Conditional visibility expressions for choice groups, choices, and options
- Object wizard trimming
- Attribute and graphic overrides
- Object wizard derivation
- Object wizard test mode
- Propagation of object wizard changes to derived objects
- Extend an inherited object wizard
- Configure instances
- Create a new instance graphically
- Add a configured asset to an overview graphic