Create a new instance graphically
- Last UpdatedJan 16, 2025
- 3 minute read
You can quickly and easily add and configure new instances from templates that contains an Object Wizard and at least one graphic, simply dragging a thumbnail image from the template onto the Graphic Editor canvas. Dropping the graphic thumbnail onto the canvas opens the Configure New Asset editor, where you can configure the Object Wizard settings. You can also configure Symbol Wizard and custom property settings, if applicable to the graphic you select. With this editor, you do not need to use the System Platform IDE to configure object properties, or spend a lot of time configuring graphic properties in the Graphic Editor.
Note: You can add an asset configured from an Object Wizard with a linked Symbol Wizard directly to an AVEVA OMI pane. However, InTouch HMI does not support adding and configuring an asset in an InTouch HMI window that has been derived from an Object Wizard with a linked Symbol Wizard. If you are using InTouch HMI, you must instead embed the symbol in an overview symbol. InTouch HMI does not support directly linking an Object Wizard to graphics in the Visualization folder that use a Symbol Wizard, such as those in the Situational Awareness Library.
To start the Configure New Asset editor:
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Select a new or existing symbol in the Visualization folder. The Graphic Editor opens.
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If necessary, use the arrow keys until the Templates tab is shown, then select it.

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Navigate to the template you want to use. The template you select must contain at least one graphic.
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Select the graphic to use and drag it onto the canvas.

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As soon as you drop the image onto the canvas, the Configure New Asset editor opens to the Select Object Options page.

Under Asset Properties (left column) edit the following entries:
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Instance Name (name of the new asset). The Instance Name is the same as the object tag name. Each Instance Name must be unique within the selected Parent Area.
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Description (a description of the new instance).
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Parent Area (select the appropriate parent area for the new instance).
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Configure the Object Options (center column).
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Configure any properties listed under Refine (right column—there are none shown in the example above), then select Next.
Object options determine which graphic options can be used. Only the applicable graphic (or graphics) will be available. For example, if an object includes options that allow it to be configured as a pump or as a conveyor belt, you will not be able to add a pump graphic if you have selected a conveyor belt asset on the Object Options page.
See VisualBuild Object options for additional information.
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The Select Graphic Options page opens. If more than one graphic is displayed, select the one to use, then configure its graphic options. Select Finish when you are done.

Graphics options are Symbol Wizard options. Select the Symbol Wizard options applicable to the asset you are adding to the overview symbol. Once you select the graphic options, you can configure any applicable custom properties.
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After you select Finish, the Configure New Asset editor closes. Adjust the size and position of the graphic on the Graphic Editor canvas as needed. Add additional symbols and graphics as needed.
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When you have finished adding symbols and other edits, select Save and Close to exit from the Graphic Editor.