DspAnSetName
- Last UpdatedJul 18, 2023
- 1 minute read
Using a valid AN set the name of an animation object.
Syntax
DspAnSetName(hAN, sName)
hAN:
The AN used as a reference for the new Animation Name.
sName
Animation Name to be set
Return Value
Returns an error if given name is already in use.
Related Functions
DspGetAnFromName, DspGetNameFromAn