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Situational Awareness Library

Configure a basic SA_TargetGraph symbol using ArchestrA attributes

Configure a basic SA_TargetGraph symbol using ArchestrA attributes

  • Last UpdatedJul 30, 2024
  • 2 minute read

The basic configuration of the SA_TargetGraph symbol shows three variables compared to their corresponding target setpoints.

TargetGraphSymbolComponent

To configure a basic symbol, you need to assign attribute values to the VariableX and SetpointX custom properties for each variable slice. For the sake of simplicity, this example shows the basic configuration steps using three variables.

Prerequisites

To demonstrate how to create a basic symbol using ArchestrA attributes, create a set of UserDefined objects with the following properties:

  • Create analog attributes as Float data types.

  • Enable I/O scaling and clamp to the EU range.

To configure a basic SA_TargetGraph symbol

  1. Embed the symbol in another symbol in the Industrial Graphic Editor.

  2. Select the symbol.

  3. Show the symbol's list of Wizard options by at the right of the Industrial Graphic Editor window.

  4. if necessary, set NumberOfVariables to Three.

  5. Right-click on the symbol and select Custom Properties to show the Custom Properties dialog box.

  6. Assign reference values to the PieXX custom properties and click OK.

    1. Select the Variable1 custom property from the list and click the Galaxy Browser button to the right of the Default Value field.

    2. Click the Attribute Browser tab and select an attribute from the list to assign to the custom property.

    3. Assign a reference values to the remaining custom properties and click OK.

  7. If you want, assign optional string values to the symbol's labels.

    1. Right-click on the symbol, select Substitute, and then select Substitute Strings.

    2. Enter string values into the fields of the Substitute Strings dialog box that match the default strings shown for the symbol and click OK.

  8. Save the symbol and check it in.

  9. If necessary, deploy the Galaxy containing the object with attributes that are used as reference values of the custom properties.

  10. Double-click an instance of InTouch ViewApp to start WindowMaker.

  11. Embed the symbol containing the symbol in an InTouch window.

  12. Run the application in WindowViewer to verify that your basic symbol configuration works correctly.

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