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Everything E3D

Encoding

  • Last UpdatedDec 20, 2022
  • 1 minute read

Encoding is tied in with the Binding configuration and determines how a message will be encoded when sent from Client to Server and Server to Client.

  • Text - through HTTP

    • Verbose, slow but secure.

    • Ideal for unprotected communications where performance is not a priority.

  • Binary - through TCP

    • Ideal for protected communications where performance is a priority.

  • Message Transmission optimization Mechanism (MTOM) - through wsHTTP.

    • An optimization of Text and Binary. Intelligently sends data in text or binary attachments.

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