Level/Type
- Last UpdatedSep 17, 2025
- 1 minute read
Use the functionality to specify the relative order of clash level/type combinations, the order is used to compute the worst case clash of a Group.

The types can be:
-
Clash
-
Touching
-
Clearance.
The Levels can be:
-
Hard/Hard
-
Hard/Insulation
-
Hard/Soft
-
Insulation/Insulation
-
Insulation/Soft
-
Soft/Soft
-
Not Proven.
The names and purposes of the items on the tab are as follows:
|
Pane listing level/type combinations under Clash Level and Clash Type |
Note: There is no popup menu available for modification of the pane contents. The selected level/type combination can be moved up or down the list by means of the Up or Down buttons. |
|
Up and Down |
For setting the sequence of Level/Type combinations, as displayed in the pane and hence the order of worst case selection. The worst case is at the top of the list. Generally, there is no need to redefine the default order. |
Note: For brevity, Clash Level is abbreviated in the Clash Reports as follows:
|
Abbreviation |
Clash Level Description |
|---|---|
|
HH |
Hard/Hard |
|
HI |
Hard/Insulation (or Insulation/Hard) |
|
HS |
Hard/Soft (or Soft/Hard) |
|
II |
Insulation/Insulation |
|
SS |
Soft/Soft |
|
NP |
Not Proven |