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Everything E3D

Where the Primary Hierarchy is Used

  • Last UpdatedJan 05, 2023
  • 1 minute read

The primary hierarchy is used as follows:

  • It is used to create the 'constructed' name for unnamed elements.

  • When an element is deleted, all descendants in the primary hierarchy are deleted.

  • The COPY command will copy an element and all its primary descendants.

  • Claiming elements relies on the primary hierarchy.

  • Collections work on the primary hierarchy.

  • Most commands assume that the action is to be performed on the given element and its descendants in its primary hierarchy, for example, adding a ZONE to a 3D view will add everything below that ZONE.

  • In the Design DB, world positions and orientations are concatenated according to the primary hierarchy.