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Everything E3D

Component Connection

  • Last UpdatedJan 11, 2024
  • 1 minute read

Keywords:

CONNECT

Description:

This command places a p-point on the current Component face-to-face with the p-point of an adjacent Component. If the Connection Types or nominal bores of the Connected faces are not compatible, Model automatically Flips (reverses Arrive and Leave) the Component and tries again. If the adjacent element is an Attachment Point (ATTA) then this is ignored and Connection is attempted on the Next Component.

Examples:

CONNECT

The arrive p-point of the Component is connected to the leave p-point of the Previous Component.

CONNECT TO NEXT

The leave p-point of the Component is connected to the arrive p-point of the next Component.

CONNECT AND P3 IS U

As first example and the off-line p-point is oriented upwards.

Note: Only adjacent Components (not Attachment Points) may be connected to; if Connection Types or bores are incompatible, then an automatic FLIP takes place and CONNECT is attempted again.

Command Syntax:

>- CONnect -+- <marke> -+- TO <marke> -+- AND <bdir> IS <bdir> ->
            |           |              |
            |           |              ‘-->
            |           ‘-->
            ‘-->

Querying:

                      .------------------<----------------.
                     /                                    |
>-- Query <marke> --*-- POSition --.                      |
                    |              |                      |
                    ‘--------------+-- WRT --.            |
                                   |         |            |
                                   |-- IN ---+--  <gid> --’
                                   |
                                   ‘-->

Figure 8:9. Component connection