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Everything E3D

Generating a Report from Existing Clash Data

  • Last UpdatedJan 11, 2024
  • 1 minute read

Keywords:

OUTPUT

Description:

The report generated in response to an OUTPUT command has exactly the same format, determined by any current reporting options which have been set, as that generated in response to a CHECK command. The difference is that the check options, touch and clearance values, obstruction list which apply to the Output report are those current when the clash run was carried out; these need not be current when the OUTPUT command is given.

Examples:

OUTPUT CLASHES /ZONE1.PIPES

OUTPUT /PUMP1 /PUMP2 /VESS2

OUTPUT /GROUP.MOD2

OUTPUT LEAVE TUBE FROM /FLAN2 IARRIVE TUBE TO /VALV5

These commands output reports of known clashes involving the specified items in each case

OUTPUT

Outputs a complete report of all clash data currently held in memory

Command Syntax:

>--- OUTput ---+--- CLAshes ---.
               |               |
               ‘---------------+--- <clid> --->

where <clid> (clashing item identifier) is

>---+--- ILEAve ---.
    |              |
    |--- IARRIVE --|
    |              |
    |--- HEAD -----|
    |              |
    |--- TAIL -----+--- TUBe ---.
    |              |            |
    |              |--- ROD ----|
    |              |            |
    |              ‘------------+--- OF -----.
    |                           |            |
    |                           |--- FROM ---|
    |                           |            |
    |                           |--- TO -----|
    |                           |            |
    |                           ‘------------+
    |                                        |
    ‘----------------------------------------+--- <gid> --->