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Everything E3D

Customizing the Main Body of the Report

  • Last UpdatedJan 03, 2023
  • 3 minute read

Keywords

REPORT MAIN SECTION POSITION REF NUMBER PRIMARY SIGNIFICANT FIRST SECOND BOTH REMOVE

Description

The standard format shows each clash on a separate line, with full details of the clashing items and the nature of the clash. The reported clashes are grouped into sections, each of which lists all clashes within a single significant element, the name of which is usually shown only at the beginning of the section to avoid excessive repetition of data (the name of the second clashing element is always shown in full to avoid any ambiguity).

The following details may also be included in the report:

  • The clash position, in either Site or World co-ordinates (to control how this position is calculated, refer to Controlling the Reported Clash Position).

  • The AVEVA E3D Design reference numbers of the clashing elements, as well as their names.

  • Sequential clash numbers, used to identify individual clashes in other commands (such as when approving clashes).

  • By default, all types of clash, touch and clearance are reported. To restrict the report to one or more specified clash types (for example, hard/hard only, touches only, ).

Examples

REPORT MAIN OFF

Suppresses main body of report

REPORT MAIN

REPORT MAIN ON

Reinstates main body if previously suppressed (ON is the default)

REPORT POSITION SITE

Shows clash positions in Site coordinates

REPORT POSITION WORLD

Shows clash positions in World coordinates

REPORT POSITION OFF

Suppresses clash positions (the default)

REPORT REF

REPORT REF ON

Outputs reference numbers of clashing items

REPORT REF OFF

Suppresses reference numbers (the default)

REPORT NUMBER

REPORT NUMBER ON

Outputs sequential clash numbers.

REPORT NUMBER OFF

Suppresses clash numbering (the default)

REPORT FIRST

List clash only under first item in DB hierarchy (the default)

REPORT SECOND

List clash only under second item in DB hierarchy

REPORT BOTH

List clash twice, once under each item in DB hierarchy

REPORT PRIMARY

REPORT PRIMARY ON

Reports only first or highest priority clash found between two significant elements (that means, suppresses multiple clashes) but also shows actual number of clashes which would have been reported if this option were not in force.

REPORT PRIMARY 500

Suppresses multiple clash reports if clash positions are less than 500 mm apart (if current units are mm)

REPORT PRIMARY OFF

Reports all clash occurrences, including those between different primitives of the same pairs of significant elements (the default)

REPORT SIGNIFICANT

REPORT SIGNIFICANT ON

Lists all significant elements which have been checked, not just those for which clashes have been detected.

REPORT SIGNIFICANT OFF

Reports only those significant elements which involve clashes (the default)

REMOVE SECTIONS SUBS STRUC

Suppresses the labelling of those sections of the report which represent Substructures and Structures. Clashing items in these sections will be identified by their full name on each line (in the same way that the second clashing element is always shown)

SECTIONS SUBS STRU

Reinstates labelling of specified sections

Command Syntax

                 .---------------<-----------------.
                /                                  |
>--- REPort ---*--- POSition ---+--- SIte ----.    |
               |                |             |    |
               |                |--- WOrld ---|    |
               |                |             |    |
               |                ‘--- OFF -----+----|
               |                                   |
               |--- REF -----------.               |
               |                   |               |
               |--- NUMber --------|               |
               |                   |               |
               |--- MAIN ----------|               |
               |                   |               |
               |--- PRImary -------|               |
               |                   |               |
               |--- SIGnificant ---+--- <onoff> ---|
               |                   |               |
               |                   ‘---------------|
               |                                   |
               |--- PRImary --- <uval> ------------|
               |                                   |
               |--- FIRst -------------------------|
               |                                   |
               |--- SECond ------------------------|
               |                                   |
               |--- BOTh --------------------------’
               |
               |     .-----<-------.
               |    /              |
               |---*--- <cltyp> ---|
               |   |               |  
               |   ‘--- NP --------+---.     .-------<--------.
               |                       |    /                 |
               |--- ALL ---------------+---*--- CLAshes ------|
               |                           |                  |
               |                           |--- TOUches ------|
               ‘--->                       |                  |
                                           |--- CLEarances ---|
                                           |                  |
                                           ‘------------------+--->
>---+--- REMove ---.                  .----<------.
    |              |                 /            |
    ‘--------------+--- SECtions ---*--- <sig> ---+--->

where <sig> (significant element) is any of the following:

SITes

ZONes

PIPes

BRAnches

EQUipments

STRuctures

SUBStructures

HANGers

RESTRaints

PTRacks

FRMWorks

SBFRMworks

Querying

Q CLASH REPort MAIN

Q CLASH REPort POSition

Q CLASH REPort REF

Q CLASH REPort NUMber

Q CLASH REPort PRImary

Q CLASH REPort SIGnificant

Q CLASH REPort DUPlication

Shows under which sections clashes will be reported (that means, First, Second or Both)

Q CLASH REPort LEVel

Lists clash types to be reported on

Q CLASH REPort

List all report settings (header + main + summary)

In This Topic