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Everything E3D

Object Visibility System Options

  • Last UpdatedAug 01, 2026
  • 1 minute read

Sets the object visibility, print and display calculation options.

Object Visibility

Object Visibility is used to specify the algorithm that determines the visibility of objects inserted in blocks.

You can independently set algorithms to be used when the application tests if an object's layer is on, or if it should be visible in the printout.

Performance

Performance is used to set how the extents of a 3D model or its parts are determined by the application.

For complicated drawings, exact extents calculations can be time-consuming and can therefore degrade the performance of the Zoom Extents operations. If performance is an issue, it is recommended that approximate calculations are used.

Additionally, whether or not entities should be auto-regenerated when the zoom level changes can be specified. By default this feature is on, but it can be turned off to improve performance. If the feature is off, you can force regeneration with the REGEN command.

  1. Select Reset to restore the default configuration settings. Refer to Reset Configuration for further information.

  2. Select Apply to update the selected settings.

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