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Everything E3D

Querying Individual Clashes

  • Last UpdatedJan 11, 2024
  • 1 minute read

Keywords:

FIRST SECOND TYPE POSITION

Description:

These options allow the user to query individual parts of specified clashes. The clashes are identified in each case by their clash numbers.

Examples:

Q CLASH 2 FIRST

Outputs name of first clashing element (the ‘clasher’) for clash number 2.

Q CLASH 2 SECOND

Outputs name of second clashing element (the ‘clashee’) for clash number 2.

Q CLASH 2 TYPE

Outputs type of clash (e.g. HH TOUCH).

Q CLASH 2 POSITION

Outputs position of clash in coordinate system currently set for reporting (i.e. Site or World).

Q CLASH 2 ALL

Outputs all of the preceding data; for example:

Clash number: 2
Clasher: CONE 1 of EQUI /VESS1
Clashee: SLCY 1 of STRU /V1.PL
Type: HH TOUCH
Position: W 10000mm N 18000mm U 2200mm

Command Syntax:

>--- Query --- CLASH --- clash_no ---+--- FIRST ------.

| |

|--- SECOND -----|

| |

|--- TYPE -------|

| |

|--- POSition ---|

| |

‘--- ALL --------+--->