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AVEVA™ E3D Design

Stretch Objects with Polygon Selection

  • Last UpdatedJan 23, 2023
  • 3 minute read

Stretches objects using a polygon selection.

You are prompted to Select objects to stretch

Click to identify, or drag a rectangular fence around, the objects to stretch.

You are then prompted to Specify first corner or <Polygon>

Input P at the prompt and press Enter.

You are then prompted to Specify first polygon point or

Input values in the dimension fields and press Enter or click to identify the first point of the polygon that encloses the objects to stretch.

You are then prompted to Specify next polygon point or

Input values in the dimension fields and press Enter or click to identify the next point of the polygon.

You are then prompted to Specify next polygon point or <Close>

Input values in the dimension fields and press Enter or click to identify the next point of the polygon. The grip points of objects within the polygon display as red.

The prompt is repeated, allowing you to create multiple polygon points.

Input C to end the polygon creation process. The grip points of objects within the polygon display as red.

Note:
If required, more object grip points can be selected to stretch using multiple polygon selections.

You are then prompted to Specify first corner or <Basepoint>

Press Enter to specify the base point position.

You are then prompted to Specify base point or

Input values in the dimension fields and press Enter or click to identify the base point relative to which grip points are stretched.

You are then prompted to Specify second base point or

Input values in the dimension fields and press Enter or click to identify a second basepoint to stretch objects towards, relative to the first basepoint.

The objects are stretched and the command ends automatically.

Throughout the stretch process you can press ESC to cancel the command. Additional functionality is also available.

Polygon

Press the down arrow key and select Polygon to stretch objects using a polygon selection.

Back

Press the down arrow key and select Back to undo the last action.

Close

Press the down arrow key and select Close to end the polygon creation process.

Basepoint

Press the down arrow key and select Basepoint to specify the base point relative to which the grip points are stretched.

Displacement

Press the down arrow key and select Displacement to stretch the selected objects in relation to the zero point of the drawing. The stretch position is determined by the position of the cursor in relation to the zero point of the user coordinate system.

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