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AVEVA™ E3D Design

Surface Manager

  • Last UpdatedNov 28, 2024
  • 1 minute read

Sculptured surfaces are important objects used to represent geometrically complicated areas. The shell surface is an obvious such area as well as bow thruster tunnels and anchor tubes, but there are many others especially in more complicated ships.

AVEVA Everything3D operates on sculptured surfaces by performing mathematical operation such as intersections and to generate volumes. All these type of operations need sculptured surfaces that are topologically correct in order to give correct results in design and production. The Surface Manager provides the tools to import, check, verify and in some cases also repair surfaces independently of their origin. If surfaces are created with tools outside AVEVA Marine Initial Design, the import can be made using standard formats.

A shell surface of a ship may contain details that the shipyard wants to keep as their property and not share with for example, a subcontractor. The Surface Manager contains the necessary tools to share only the relevant part of the surface in these cases.

Many external surface systems generate surfaces with many patches also in flat areas. This is affecting the performance of operations on the surface, for example, when intersecting the surface. The Surface Manager contains the tools to combine patches in flat areas, reducing the number of surfaces and by this increasing the overall performance in design and production.

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