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AVEVA™ E3D Design

Perpendicular Intersection Point

  • Last UpdatedApr 27, 2023
  • 2 minute read

The perpendicular intersection point form of construction generates a point that is the intersection point between a selected primitive (a line, arc, or circle) and the perpendicular from a specified point to the primitive. The perpendicular always lies in the plane of the paper. If there is more than one possible constructed point, that nearest the specified point is generated (unless this is overruled by the presence of a qualifier.)

Examples

  1. NEW STRA

    FPT X300 Y100

    TPT X300 Y100 PERP PREV STRA

    The STRA has one endpoint defined explicitly and the other defined as the intersection of the perpendicular from the specified reference point to the previous STRA in list order.

    Where the specified primitive is a line, the constructed point can lie beyond the ends of the line.

    Other variations of the PERPENDICULAR Construction are indicated.

  2. NEW STRA

    FPT X0 Y0

    TPT X0 Y0 PERP PREV CIRC QUAL @

    Two constructed points are possible and so a qualifying cursor hit is used.

  3. NEW STRA DEF X0 Y0 PERP @ X0 Y0

    The cursor hit selects the primitive and acts as a qualifier.

  4. NEW STRA DEF @ @ PERP @

    In this case, the first cursor hit defines one endpoint of the STRA, the second defines one end of the line that intersects the circle, and the third picks the circle (and also acts as a qualifier).

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