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AVEVA™ E3D Design

Direction

  • Last UpdatedNov 07, 2024
  • 2 minute read

The basic ways of defining a direction are:

  • Direction attribute plus optional WRT. For example: HDIR OF /PIPE1 WRT /*.

  • Cartesian direction. For example: N 45 W.

  • Cartesian direction WRT to an element.

  • All Cartesian directions are returned in the axis of the owner of the current element. For example: (U WRT CE ). This will return the Z axis of the current element relative to its owner.

  • Q ( Z WRT /SCTN ). This will return the Z axis direction of /SCTN relative to the owner of the current element. For example, if the result is required in world coordinates the current element must be the World or a Site.

  • FROM pos2 TO pos2. For example: FROM N 50 WRT CE TO N 100.

  • Keyword AXES followed by a ppoint or pline.

  • The CLOSEST keyword, which will find the closest element in a particular direction. The syntax is:

    >- CLOSEST type -+- WITH exp -.

                     |            |

                     ‘------------+- DIRECTION dir -+- EXTENT val -.

                                                    |              |

                                                    ‘--------------+-->-+- AFTER val -.

                          |             |

                          ‘-------------+- FROM ?-.

                                        |         |

                                        ‘---------+-->

In the above graph, the keywords are:

  • EXTENT, which is how far to search in the direction specified, default 10M.

  • AFTER, or the distance along vector after which to start search, default 0M.

  • FROM, which specifies an alternative start point other than current element. This is of particular use for a branch where you might want to specify the HPOS or TPOS.

  • Examples are:

    CLOSEST DIR E

    CLOSEST BOX WITH ( PURP EQ ’FLOO’ ) DIR D WRT /* EXTENT 20M

    CLOSEST VALVE DIR N 45 U FROM E100 N200 U300

    CLOSEST BRAN HANG AFTER 2M

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