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AVEVA™ E3D Design

Obstruction Settings

  • Last UpdatedFeb 19, 2025
  • 1 minute read

Keywords

OBSTRUCTION

Description

The OBSTRUCTION attribute indicates to the clash detection facility whether a primitive should be considered as a ‘Hard’ or ‘Soft’ obstruction, or not at all. Obstructions can be specified as HARD, SOFT or NONE, or alternatively they can be specified numerically as follows:

For ordinary primitives, the following rules apply:

  • No obstruction (internal graphical details)

  • Soft obstruction (access volumes etc.)

  • Hard obstruction (vessel ‘envelopes’ etc.).

Holes (for example, with negative primitives) also have the OBSTRUCTION attribute. OBSTRUCTION settings for Nozzles and Piping are given in the Catalog.

Note:
Refer to Display for further information of the Spatial Map which is used during clash-checking.

Examples

OBST SOFT

(At a primitive)

Current Element will be considered as a ‘soft’ obstruction.

OBST HARD

(At a primitive)

Current Element will be considered as a ‘hard’ obstruction.

OBST NONE

(At a primitive)

Current Element will be ignored during clash detection.

OBST 2

(At a primitive)

Current Element will be considered as a ‘hard’ obstruction.

Command Syntax

>-- OBStruction --+-- integer --.
                  |             |
                  |-- HARD -----|
                  |             |
                  |-- SOFT -----|
                  |             |
                  ‘-- NONE -----+-->

Obstruction settings for use in clash detection

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