Shader shAutomatedCarPaint (Legacy 3DS MAX)
- Last UpdatedApr 02, 2025
- 1 minute read
The shAutomatedCarPaint element is similar to Shader shCarPaint (Legacy 3DS MAX), but with procedural paint based on two defined colors.
Note: Special Texture car_paint.tga can be found in X:/MW_TOOLS/trunk/3dsmax/shaders/special_textures.
Specular
The Specular parameters for shAutomatedCarPaint.
|
Parameter |
Description |
|---|---|
|
mAmbientColor |
Secondary Paint RGB color |
|
mDiffuseColor |
Primary Paint RGB color |
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Texture parameters for shAutomatedCarPaint.
|
Parameter |
Description |
|---|---|
|
mAmbientMap |
Light Map RGB (uv3) |
|
mDiffuseMap |
"car_paint.tga" (uv1) |
|
mReflectionMap |
CubeMap RGBA |
Value
The Value parameters for shAutomatedCarPaint.
|
Parameter |
Description |
|---|---|
|
mAmbientVal |
Fall Off Intensity |
|
mDiffuseVal |
Bank Intensity |
|
mReflectionVal |
CubeMap Intensity |