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AVEVA™ XR Studio

Shader shAutomatedCarPaint (Legacy 3DS MAX)

  • Last UpdatedApr 02, 2025
  • 1 minute read

The shAutomatedCarPaint element is similar to Shader shCarPaint (Legacy 3DS MAX), but with procedural paint based on two defined colors.

Note: Special Texture car_paint.tga can be found in X:/MW_TOOLS/trunk/3dsmax/shaders/special_textures.

Specular

The Specular parameters for shAutomatedCarPaint.

Parameter

Description

mAmbientColor

Secondary Paint RGB color

mDiffuseColor

Primary Paint RGB color

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Texture parameters for shAutomatedCarPaint.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mDiffuseMap

"car_paint.tga" (uv1)

mReflectionMap

CubeMap RGBA

Value

The Value parameters for shAutomatedCarPaint.

Parameter

Description

mAmbientVal

Fall Off Intensity

mDiffuseVal

Bank Intensity

mReflectionVal

CubeMap Intensity

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