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AVEVA™ XR Studio

AnimatedGeometry element

  • Last UpdatedDec 06, 2023
  • 1 minute read

Other than keyframe-based animations, the MWX format supports animated geometries.

You can create animated geometries in 3D Studio Max and then exported through a dummy user buffer, as shown in the image below.

Code example

This is a code example of how an animated geometry is declared inside an .mwx file.

[...]

</Mesh>

<AnimatedGeometry name="fileName|itemName_animatedPart" version="1">

<compressionScheme value="None"/>

<numVertices value="2760"/>

<dynamicElements value="POSITION"/>

<animations>

<anim id="anim_itemName_animationName" file="fileName\fileName_itemName_animatedPart_dummyName.ageo">

<numFrames value="40"/>

<interpolate value="true"/>

<circularInterpolation value="true"/>

<fpsMode value="true" fps="25.0"/>

</anim>

</animations>

</AnimatedGeometry>

[...]

For more details on creating and exporting animated geometries, see Animated Geometry (Legacy 3DS MAX).

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