General panel
- Last UpdatedDec 04, 2023
- 1 minute read
The General tab contains general information about the application, and user interaction with the application.

Interface Elements
These are the elements on the General tab.
|
Element |
Description |
|---|---|
|
Context |
The currently active context. |
|
Camera |
The currently used camera. |
|
Cmesh |
The name of the mesh under the mouse. |
|
Pick |
|
|
Mouse |
The mouse position in grid coordinates. Also shows the name of the first RectBase2D node, with propogateEvent set to False, under the mouse. |
|
Grid |
The grid and form resolutions. They may not be the same, especially when the application is in fullscreen mode. |
|
Key |
The keyboard key that is currently pressed by the user. |
|
Fps Render |
The 3D rendering refresh rate. |
|
Fps Game |
The logic event handling refresh rate. |
|
Render time |
The effective time to render scene (theoretical FPS). |
|
Game Time |
The effective time to execute logic (theoretical FPS). |
|
Math Operations |
The logic event handling refresh rate. |
|
Rendering Pipeline |
Information about the currently used rendering pipeline. |
Interactive
|
Element |
Description |
|---|---|
|
Show Private |
If selected, nodes, routes, and defines created within a private script block will be shown on the corresponding tabs. |
Buttons
|
Buttons |
Description |
|---|---|
|
Show EULA |
Enables you to display and review the EULA (End User License Agreement). |