Shader SkyTxt (Legacy)
- Last UpdatedApr 02, 2025
- 1 minute read
The SkyTxt shader has the following characteristics.
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Textured
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Sky
Explanation
This shader applies the texture to the triangle.
Notes
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A Sky object is required to use this shader.
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This type of Sky has a specific render path for the DOF HDR B technique. By default, the Sky is modified only by the HDR and not by Fog and DOF.
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To change from Fog and DOF, activate the use of the alpha channel. This results in a softer transition between the sky and the surrounding geometry.
Code example
This is a code example for SkyTxt shader.
$Shader
{
szName = SkyTxt
}
Input Data
Texture
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Material ® DiffuseMap
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UV Channel 1
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Alpha Channel if the bEnableAlpha parameter is true, it will indicate how much the DOF and Fog affect the pixel. 1 total influence, 0 none
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(Alpha = fAlphaBias + fAlphaMul * Texture)
Parameters
bEnableAlpha
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Enable DOF and Fog multiplier.
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Default: False
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Range: True / False.
fAlphaBias
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Alpha bias value.
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Default: 0
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Valid only if bEnableAlpha is True.
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Range: [-inf,+inf]
fAlphaMul
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Alpha mul value.
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Default: 1
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Valid only if bEnableAlpha is True.
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Range: [-inf,+inf]
szAnimatedTexture
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Indicates that the texture will be animated using the specified Animated Texture ID.
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Default: Null.