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AVEVA™ XR Studio

Human Parameters

  • Last UpdatedApr 28, 2023
  • 1 minute read

Tag

$HumanV1

Code example

Code example for human.

$HumanV1

{

szCharacterID = Andrea

}

Parameters

szCharacterID

  • The ID of the character definition.

bCastShadows

  • Indicates if this character casts shadows.

  • Default: Default configuration value.

  • Range: True or False.

fScale

  • Scales the size of the character.

  • Default: 1

  • Range: [0..inf]

fBoundsMul

  • Multiplier for the character bounding box. This value scales the bounding box to make it bigger or smaller.

  • This value is useful because the engine does not recalculate the bounding box to each frame. If the character is deformed or moves so that its original bounding box is too small, this could cause could give visibility problems, such as not being drawn when it should be.

  • It is generally useful to enlarge the bounding box if the animation causes the character to have a much greater extension than the position of the pose where the bounding box is calculated. Or if you use the shadows and you do not want the shadow be drawn only when the character is also visible.

  • You should not increase the bounding box too much, otherwise the character could be rendered even when it is not be necessary.

  • Default: 1

  • Range: [0..inf]

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