Automatic material export (Legacy 3DS MAX)
- Last UpdatedApr 02, 2025
- 1 minute read
Material export values
These are the values that the UserBuffer for ShaderGenerator (Legacy 3DS MAX) can extract and export from materials.
All these parameters go to the standard Pass.
Validation for exporter
Some parameters must be validated to be exported:
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Texture names must have length > 0.
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Other specific rules are mentioned in the following images.



