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AVEVA™ XR Studio

Create an XR for Training application - Self Learning

Create an XR for Training application - Self Learning

  • Last UpdatedApr 28, 2023
  • 2 minute read

Introduction

An XR for Training Self Learning application is training simulation designed to let one user autonomously perform a scripted training activity and have their performance assessed. Self learning projects can be delivered as standalone or coupled with a process simulator, such as AVEVA™ Dynamic Simulation, through the use of XR Bridge.

More rarely, the self-learning can be set up to support multiple users or integrate XR Instructor for review reasons.

Self learning is currently provided into two different forms:

  • Full self learning, including in game activity selection and avatar PPE selection.

  • Without authentication, activity selection and PPE selection. The application exits when user completes the scenario and then all needed user and activity information is provided by a configuration file (login.xml).

Steps

  1. Use the New Project Wizard to create a Self Learning Template project. There are four different templates, two for full self learning (empty and sample) and two for self learning without scenario selection (empty and sample).

    These templates are mostly based on the Simulation module, which provides all navigation and interaction functionalities, and on the Scenario module, which provides scenario execution and performance calculation and review.

  2. Use the XR Studio Graphic Context Editor to import plant data.

  3. Configure plant active items by doing the following:

  4. Configure scenario selection menu (only for full self learning) and scenario details.

  5. Implement scenarios using XR Studio Scenario Editor.

  6. Configure networking related content using Bridge Generator based Run commands.

  7. Use cfg_simulation to customize module behaviors like number of operators, their initial positions.

  8. Use cfg_commons to customize avatar aspect (for self learning with no scenario selection) and VR interactions.

  9. Use cfg_scenario to customize information displayed to user when performing the scenario, depending on selected modality.

  10. Use cfg_simsetup (only for full self learning) to customize authentication mode.

Project template

Modules

  • Commons module: Describes how to configure shadergen avatar aspects and VR interactions.

  • Simulation module: Describes how to configure many simulation details.

  • Simsetup module: Describes how to configure authentication and other details.

  • Scenario module: Describes how to configure the scenario functionalities provided to the user, depending to the selected modality.

Procedures

  • New Project Wizard: How to create a project based on a template.

  • Configuring items: Provides details about how to configure and group interactive items.

  • Virtual plant project: Provides useful information about creating virtual fields.

  • Customizing XR Instructor: How to customize XR Instructor related content.

  • Self Learning project: Provides useful information to manage self learning projects.

  • Networked Application: Explains how to manage multi-user data synchronization and connection to the XR Bridge.

Logic nodes

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