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AVEVA™ XR Studio

MeshMovie

  • Last UpdatedDec 01, 2025
  • 2 minute read

The MeshMovie node enables you to manage video display over a 4-vertex mesh. It supports theora files (.ogg, .ogv) and Spout-received channels.

Due to their peculiar nature, MeshMovie items cannot be picked by PickSensor and therefore, they are not selectable in XR Studio from the Viewport.

Note: The mesh shader must be set to MovieScreen to support movie visualization.

Platform support

This node is supported on XR-Windows platform only.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

No support

No support

No support

No support

Full support

No support

No support

No support

No support

Movies versus camera

Meshmovie can display either movie files from a file, or a Spout-received channel.

Display Spout received channel

  • For single-thread receivers, set the File value to _SpoutST@channelName

  • For multi-thread receivers, set the File value to _SpoutMT@channelName

MeshMovie fields

These are the fields for MeshMovie node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > MeshMovie

Fields

Type

Use

Default value

Description

file

sstring

Mandatory

Not set.

Movie file name or Spout-received channel.

loop

sbool

Optional

false

Plays movie in loop if set to true. Not changeable at runtime.

mesh

sstring

Mandatory

Not set.

Fully qualified name of the mesh on which to play the movie. This is the resource name, not node name.

pause

sevent

Optional

Not set.

Pauses movie visualization.

start

sevent

Optional

Not set.

Starts movie visualization.

stop

sevent

Optional

Not set.

Ends movie visualization.

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