Rendering features
- Last UpdatedJan 24, 2023
- 1 minute read
The FGI pipeline performs the lighting calculations in linear space.
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It converts the mesh's diffuse and specular components from gamma space to linear space.
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After the lighting calculations are done, the final color is converted back to gamma space.
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Post processing, ambient occlusion, and silhouettes are handled in gamma space.
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You can generate a Shader in linear space, instead of gamma space, by setting a parameter inside the Shader node. For more information, see nkShader parameters.
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The FGI pipeline also has an improved HDR tonemapper with different tone-mapping curves, a new bloom generator, plus fog.