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AVEVA™ XR Studio

Rendering features

  • Last UpdatedJan 24, 2023
  • 1 minute read

The FGI pipeline performs the lighting calculations in linear space.

  • It converts the mesh's diffuse and specular components from gamma space to linear space.

  • After the lighting calculations are done, the final color is converted back to gamma space.

  • Post processing, ambient occlusion, and silhouettes are handled in gamma space.

  • You can generate a Shader in linear space, instead of gamma space, by setting a parameter inside the Shader node. For more information, see nkShader parameters.

  • The FGI pipeline also has an improved HDR tonemapper with different tone-mapping curves, a new bloom generator, plus fog.

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