Scaling Objects to Size (FBX)
- Last UpdatedApr 28, 2023
- 1 minute read
Notes about scaling
These are notes about scaling.
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Scaling transformations are not guaranteed to work for every part of the engine.
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Objects loaded from an MWX are stripped of any scale transformation. Only external tools, such as the XR Studio, can scale objects.
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Generic meshes and collision meshes can be scaled. However, they may present graphical artifacts in particular when a non-uniform scale is applied to them.
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The runtime-generated shaders should be correct for any kind of scaling.
Potential scaling issues
The hardcoded shaders may suffer from these non-uniformity issues.
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Cubemaps. Reflections may display incorrectly.

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Lighting. Specular may display incorrectly.

Billboards Visibility/Picking
A deformed Oriented Bounding Box (OBB) can create problems during visibility calculations and intersection tests.
