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AVEVA™ XR Studio

Groups in shaders

  • Last UpdatedSep 04, 2024
  • 1 minute read

Creating group nodes

You can create group nodes in shaders by creating a nkUtGroup node.

Groups do not create any kind of hierarchy between the nodes. They are 'dummy nodes' to provide visual aid while creating the shader.

Add nodes to a group node

  • Select the nodes and move them until they are inside the group area.

Remove nodes from a group

  • Select the nodes and move them outside the group area.

A group automatically recalculates when nodes are moved around.

Temporarily change the group size

  • Select the group node only, and then press Shift+mouse wheel.

When a group node is moved, all the nodes whose area is completely inside the group node also move.

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