Shader shBillboards
- Last UpdatedApr 02, 2025
- 1 minute read
The shBillboards element will render various Billboard Types.
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Screen
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YAxis
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YAxisViewpoint
fBillboardOffset
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Its use is the same as fViewpointOffset of the Shader Billboard.
Code example
This is a code example for fBillboardOffset.
$ShaderGen
{
szName = EngineLib|shBillboards|YAxisViewpoint
exportHint = vUV1, vNormal, vColor, mTextures
fBillboardOffset = 3
MaskClipValue = 0.25
}
Note: Export objects exported in ObjectSpace.
YAxisBillboardGroup
This parameter is used only for Billboard Group.
Code example
This is a code example for YAxisBillboardGroup.
$ShaderGen
{
szName = EngineLib|shBillboards|YAxisBillboardGroup
exportHint = vUV1, vNormal, vColor, mTextures
MaskClipValue = 0.25
}
Notes
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Only vUV1, vNormal, vColor vertex components are supported. You cannot add any other vertex component because the billboard group is hard coded.
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vUV1, vNormal, vColor can be removed. However, the exported file uses the same amount of memory.