Shader Txt_Sp (Legacy)
- Last UpdatedApr 02, 2025
- 1 minute read
The Shader Txt_Sp shader has the following characteristics.
|
Txt |
Textured |
|
Sp |
Specular |
Explanation
-
Applies the specular to the texture.
-
Supports only one light, which is managed as omnidirectional without range.
Code example
This is an example of Txt_Sp shader.
$Shader
{
szName = Txt_Sp
szLight = Omni001
}
Input Data
Texture
-
Material ® DiffuseMap
-
UV Channel 1
Specular Color
-
Material ® SpecularColor
Specular Intensity
-
Material ® SpecularHilights ® SpecularLevel
-
Increases the intensity and the size of the highlight.
Specular Glossiness
-
Material ® SpecularHilights ® Glossiness
-
Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.
Parameters
bObjectSpace
-
Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
-
If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
-
Default: The export parameters are used.
-
Range: True / False.
fTransparency
-
Transparency level of the mesh.
-
Default: 0.0
-
Range: [0..1] (1 = completely transparent)
bDoubleFace
-
Duplicate the faces by flipping the verse.
-
Default: False.
-
Range: True / False.
szAnimatedTexture
-
Indicates that the texture will be animated using the specified Animated Texture ID.
-
Default: Null.
szLight
-
Name of the light that will illuminate the object. If not specified, the result will be unpredictable.