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AVEVA™ XR Studio

Shader shTxt_Sp (FBX)

  • Last UpdatedApr 07, 2023
  • 1 minute read

The shTxt_Sp element is a texture with Specular (fake GlossMap).

Default parameters

The default parameters without Alpha Transparency or ClipMap.

Specular

The Default Specular parameters for shTxt_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Default Specular parameters for shTxt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGB (uv1)

Opacity parameters

With Alpha Transparency.

Specular

The Opacity Specular parameters for shTxt_Sp.

Parameter

Description

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

mGlossiness

Amount of Glossiness

Texture

The Opacity Specular parameters for shTxt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • blendMode = alphaBlending

Mask parameters

With Clip Map.

Specular

The Mask Specular parameters for shTxt_Sp.

Parameter

Description

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

mGlossiness

Amount of Glossiness

Texture

The Mask Specular parameters for shTxt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • MaskClipValue = 0.25

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