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AVEVA™ XR Studio

Ladder

  • Last UpdatedOct 21, 2025
  • 2 minute read

The Ladder node helps an avatar to climb up and down the physical ladders present in the plant.

  • The top and bottom areas represent the proximity area for the avatar to recognize the presence of the ladder. They are 1x1 meter squares. Their vertical position corresponds to the ground and the height of the level the ladder.

  • The missing triangle represents the climbing direction. The avatar will climb standing in the missing triangle facing the center of the square.

  • The vertical line can be used to perfectly align to physical ladders and should be at the center of them.

This image represents the debug object of the Ladder. We can take advantage of its debug visualization to understand how it works.

Platform support

This node is fully supported in XR-Windows and partially supported in other platforms, because the ladder node requires avatar control for its interaction.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Partial support

Partial support

Partial support

Partial support

Full support

Limited support

Limited support

Limited support

Limited support

Ladder fields

These are the fields for Ladder node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > Ladder

Fields

Type

Use

Default

Description

Height

sfloat

3

Indicates the length of the ladder.

Position

svec2

0 0

Sets the position of the node center to the given coordinates.

Yaw

sfloat

0

Indicates the angle of the ladder.

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