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AVEVA™ XR Studio

Camera settings

  • Last UpdatedSep 17, 2025
  • 1 minute read

These are settings in the Graphic Context Editor that relate to the camera.

Note: These preferences are global and bound to the Graphic Context Editor itself. This means the parameter settings are shared among all the graphic contexts of a project and among all the projects.

Camera setting

Description

Near

Near used by the default Graphic Context camera.

Far

Far used by the default Graphic Context camera.

FOV

FOV used by the default Graphic Context camera.

Projection Mode

Projection mode used by the default Graphic Context camera

Orthographic Frustum width

Width of the orthographic camera frustum (orthoWidth) used by the default Graphic Context camera.

Collide with CMeshes

If selected, the camera will collide and stop when hitting collision meshes..

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