Camera settings
- Last UpdatedSep 17, 2025
- 1 minute read
These are settings in the Graphic Context Editor that relate to the camera.
Note: These preferences are global and bound to the Graphic Context Editor itself. This means the parameter settings are shared among all the graphic contexts of a project and among all the projects.

|
Camera setting |
Description |
|---|---|
|
Near |
Near used by the default Graphic Context camera. |
|
Far |
Far used by the default Graphic Context camera. |
|
FOV |
FOV used by the default Graphic Context camera. |
|
Projection Mode |
Projection mode used by the default Graphic Context camera |
|
Orthographic Frustum width |
Width of the orthographic camera frustum (orthoWidth) used by the default Graphic Context camera. |
|
Collide with CMeshes |
If selected, the camera will collide and stop when hitting collision meshes.. |