Sky (Legacy 3DS MAX)
- Last UpdatedApr 02, 2025
- 1 minute read
Sky modeling
You can create as many Sky objects as you want.
To create a Sky object
-
Create a Dummy object.
-
Initialize the parameters of the Sky inside the Dummy user buffer.
-
Create the actual mesh to represent the Sky:
-
Sky Mesh Shader
-
Simple Sky with textured mesh
Tag
$Sky
Code example
This is a code example for a simple sky.
$Sky
{
szType = Simple
szMesh = MeshSky
}
Parameters
szType
-
Set szType = Simple.
-
This is the type of sky to create.
bVisible
-
Indicates if the sky is immediately visible or not.
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Default: True.
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Range: True or False.
szName
-
Indicates the mesh that makes up the sky.
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This mesh must not have hierarchies.
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Assign the SkyTxt shader to the mesh.