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AVEVA™ XR Studio

Sky (Legacy 3DS MAX)

  • Last UpdatedJun 29, 2026
  • 1 minute read

Sky modeling

You can create as many Sky objects as you want.

Create a sky object

  1. Create a Dummy object.

  2. Initialize the parameters of the Sky inside the Dummy user buffer.

  3. Create the actual mesh to represent the Sky with Sky Mesh Shader.

Simple sky with textured mesh

Tag

$Sky

Code example

This is a code example for a simple sky.

$Sky

{

szType = Simple

szMesh = MeshSky

}

Parameters

szType

  • Set szType = Simple.

  • This is the type of sky to create.

bVisible

  • Indicates if the sky is immediately visible or not.

  • Default: True.

  • Range: True or False.

szName

  • Indicates the mesh that makes up the sky.

  • This mesh must not have hierarchies.

  • Assign the SkyTxt shader to the mesh.

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