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AVEVA™ XR Studio

Sky (Legacy 3DS MAX)

  • Last UpdatedApr 02, 2025
  • 1 minute read

Sky modeling

You can create as many Sky objects as you want.

To create a Sky object

  1. Create a Dummy object.

  2. Initialize the parameters of the Sky inside the Dummy user buffer.

  3. Create the actual mesh to represent the Sky:

    • Sky Mesh Shader

Simple Sky with textured mesh

Tag

$Sky

Code example

This is a code example for a simple sky.

$Sky

{

szType = Simple

szMesh = MeshSky

}

Parameters

szType

  • Set szType = Simple.

  • This is the type of sky to create.

bVisible

  • Indicates if the sky is immediately visible or not.

  • Default: True.

  • Range: True or False.

szName

  • Indicates the mesh that makes up the sky.

  • This mesh must not have hierarchies.

  • Assign the SkyTxt shader to the mesh.

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