Naming a Liquid Level Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
A Liquid Level is the 3D visualization of the liquid contained inside a tank or drum. It is made of two parts: the liquid level part and the container part.
Script node
ItemLiquidLevel
Mesh hierarchy
root
|--liquidlevel_xxx
|--container_liquidlevel_xxx
|--(label_liquidlevel_xxx)
Modelling conventions
To support ItemLiquidLevel mode, model the liquidlevel_XXX mesh according the following rules:
-
The mesh must be made of slices. Approximately between 6 and 12 slices is reasonable.
-
Each slice represents a mesh perimeter and all slice points must have exactly the same elevation (Y in engine coordinates).
-
All slices must have the same number of points.
-
Only the top and bottom slice can have more points. These points must be inside the slice perimeter.