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AVEVA™ XR Studio

Using Legacy 2D nodes

  • Last UpdatedDec 06, 2023
  • 1 minute read

This section has information and examples to support the creation of 2D interfaces.

  • Almost every project contains one or more 2D interfaces.

  • Currently, there are no graphical tools to build these interfaces, which makes this a scripting activity.

The 2D interfaces are always displayed in overlay over the 3D scene and they intercept user interaction (touch or mouse events) before the underlaying scene objects.

Note: You can only show the 2D interfaces defined inside a Context node or the Global node.

Node classes

All the four node types for 2D interfaces share a set of common attributes that are used to define the visualization state, the position, the scaling, and other visual aspects.

The node classes available to build 2D interfaces.

Class

Description

Rect

Shows the content inside a rectangular area. The content may be a color or an image.

Button

Shows a button. For more details on how to create and use buttons, see Configuring Legacy 2D Buttons.

Text

Displays text, even dynamically changing text.

Layer

A layer is a container node without visualization. It can be used to group a set of nodes and interact with their properties with a single statement.

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