Supported render paths
- Last UpdatedMay 21, 2025
- 2 minute read
These are available render paths for Config.xml.
|
Mode |
Pipeline |
Description |
|---|---|---|
|
default[single output] |
HDR pipeline, used in mono. |
Stereo can still be activated and handled by NVIDIA 3D vision driver panel. Left and right images are calculated by driver according to global eyes separation and convergence parameters. |
|
FGI[single output] |
FGI pipeline, used in mono. |
Stereo can still be activated and handled by NVIDIA 3D vision driver panel. Left and right images are calculated by driver according to global eyes separation and convergence parameters. |
|
oculus rift |
[single output] HDR pipeline. |
Stereo is handled by Oculus Rift drivers. |
|
oculus rift FGI |
[single output] FGI pipeline. |
Stereo is handled by Oculus Rift drivers. |
|
vive (openVR) |
[single output] HDR pipeline. |
Stereo is handled by OpenVR drivers. |
|
vive (openVR) FGI |
[single output] FGI pipeline. |
Stereo is handled by OpenVR drivers. |
|
openXR |
[single output] HDR pipeline. |
Stereo is handled by OpenXR drivers. |
|
openXR FGI |
[single output] FGI pipeline. |
Stereo is handled by OpenXR drivers. |
|
dualhead[double output] |
HDR pipeline. |
Left and right images are provided by the engine on separated card ports. The rendering is generated according to cameraconvergenceType and global eyes separation and convergence parameters. |
|
dualhead FGI[double output] |
FGI pipeline. |
Left and right images are provided by the engine on separated card ports. The rendering is generated according to cameraconvergenceType and global eyes separation and convergence parameters. |
|
side by side[single output] |
HDR pipeline. |
Output is rendered with left and right image in the same frame (left and right sides). The rendering is generated according to cameraconvergenceType and global eyes separation and convergence parameters. |
|
side by side FGI[single output] |
FGI pipeline. |
Output is rendered with left and right image in the same frame (left and right sides). The rendering is generated according to cameraconvergenceType and global eyes separation and convergence parameters. |