Shader Txt_Lm_Lc_Sp (Legacy)
- Last UpdatedApr 02, 2025
- 2 minute read
The Txt_Lm_Lc_Sp shader has the following characteristics.
|
Txt |
Textured |
|
Lm Lc |
Light Mapped with Lightmap Color Contribution |
|
Sp |
Specular |
Explanation
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Makes a linear interpolation between Texture * Lightmap and Lightmap.
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The value of the interpolation is given by the product of the alpha channel value of the lightmap for the fAlphaMul parameter: interp = Lightmap.a * fAlphaMul
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Adds the specular value.
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Supports only one light, which is managed as omnidirectional without range.
Code example
This is an example of Txt_Lm_Lc_Sp shader.
$Shader
{
szName = Txt_Lm_Lc_Sp
fAlphaMul = 0.5
szLight = Omni001
}
Input Data
Texture
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Material ® DiffuseMap
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UV Channel 1
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Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.
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Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.
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The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.
Lightmap
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Material ® AmbientMap
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UV Channel 3
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Alpha channel used to indicate the contribution of each pixel on the final pixel.
Specular Color
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Material ® SpecularColor
Specular Intensity
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Material ® SpecularHilights ® SpecularLevel
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Increases the intensity and the size of the highlight.
Specular Glossiness
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Material ® SpecularHilights ® Glossiness
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Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.
Parameters
bObjectSpace
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Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
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If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
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Default: The export parameters are used.
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Range: True / False.
fTransparency
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Transparency level of the mesh.
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Default: 0.0
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Range: [0..1] (1 = completely transparent)
bDoubleFace
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Duplicate the faces by flipping the verse.
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Default: False.
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Range: True / False.
szAnimatedTexture
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Indicates that the texture will be animated using the specified Animated Texture ID.
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Default: Null.
szAnimatedLightmap
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Indicates that the Lightmap will be animated using the specified Animated Texture ID.
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Default: Null.
fAlphaMul
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Lightmap alpha channel multiplier.
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Default: 0.0
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Range: [0..1]
szLight
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Name of the light that will illuminate the object. If not specified, the result will be unpredictable.
fReflectivity
Level of reflectance of the material.
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Default: -1.0 (reflectance off)
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Range: -1, [0..1] (1 = completely reflective)
szReflectionTexture
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ID of the ReflectionTexture to use if the fReflectivity parameter is active.
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Default: Null.
bAlphaTransparency
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Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.
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A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.
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bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.
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Default: False.
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Range: True / False.
bSolidAlphaTransparency
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Activates alpha transparency by pixel, but treats the object as if it were solid. The value of the alpha channel of the texture indicates the opacity of the pixel.
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A pixel value of 0 indicates total transparency. A value of 1 indicates total opacity.
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bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.
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Default: False.
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Range: True / False.