Projected Shadows Maps
- Last UpdatedAug 22, 2023
- 2 minute read
The technique described here is used for Projected Shadows Maps.
How to activate them
-
Activate them in configuration file with the shadows.enable parameter.
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Assign flags to objects that cast or receive shadows.
Note: Projected Shadows and Cascaded Shadows cannot be simultaneously active.
Notes on some (not all) parameters of the cfg (dof_hdr_b.cfg), section $ shadows.
|
Parameter |
Comments |
|---|---|
|
backFaceRemoval |
|
|
casterRangeLimit |
|
|
poisson_blur |
|
|
textureExpirationTime |
|
|
textureRefreshMultiplier |
|