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AVEVA™ XR Studio

Shader Vc_Txt_Em_Bm_Sp_Gm

  • Last UpdatedApr 02, 2025
  • 3 minute read

The Vc_Txt_Em_Bm_Sp_Gm shader has the following characteristics.

Vc

Vertex Colored

Txt

Textured

Em

Environment Mapped

Bm

BumpMapped

Sp

Specular

Gm

Glossmap

Explanation

  • Interpolates the result of VertexColor * Texture with the CubeMap, based on the value of fCubeIntensity.

  • Multiplies this value for lighting fBaseLitVal + N.L according to the normals on the bump map.

  • Adds the specular value multiplied by the value of the GlossMap.

  • Supports only one light, which is managed as omnidirectional without range.

Code example

This is an example of Vc_Txt_Em_Bm_Sp_Gm shader.

$Shader

{

szName = Vc_Txt_Em_Bm_Sp_Gm

fBaseLitVal = 0.3

fCubeIntensity = 0.7

fBumpiness = 0.3

szRealTimeCubeMap = Cube.dds

szLight = Omni001

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Texture

  • Material ® DiffuseMap

  • UV Channel 1

NormalMap / HeightMap

  • By default the texture is intended as NormalMap

  • Material ® BumpMap

  • UV Channel 1

  • To use a HeightMap, name the texture xxx_hm.xxx. This will be converted inside the engine into a NormalMap.

  • Dark colors indicate minimum height; clear colors indicate greater height.

  • The Alpha channel must contain Gloss Map values. The Gloss value enhances, or scales, specular intensity for pixels. If the gloss value is zero, the pixel will not have specular quality.

    The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.

Specular Color

  • Material ® SpecularColor

Specular Intensity

  • Material ® SpecularHilights ® SpecularLevel

  • Increase the intensity and the size of the highlight

Specular Glossiness

  • Material ® SpecularHilights ® Glossiness

  • Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szAnimatedTexture

  • Indicates that the texture will be animated using the specified Animated Texture ID.

  • Default: Null.

szAnimatedLightmap

  • Indicates that the Lightmap will be animated using the specified Animated Texture ID.

  • Default: Null.

fBaseLitVal

  • This value is the basic illumination that the pixel will have, before the real lighting is added.

    This is necessary since a pixel could be hidden from the light and thus become black, and this is wrong since the pixel has already been illuminated previously and therefore should not be darkened.

  • Default: 0.4

  • Range: [0..1]

szLight

  • Name of the light that will illuminate the object. If not specified, the result will be unpredictable.

fHeightMapBumpiness

  • Bumpiness when the bump texture is a HeightMap.

  • If multiple objects share the same HeightMap, the value of fHeightMapBumpiness will be the value of the first object that will load the texture.

  • Default: 10.0

  • Range: [0..inf]

szRealTimeCubeMap / szCubeMap

  • szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.

  • szCubeMap: The name of the texture that will be loaded and used as CubeMap.

  • szRealTimeCubeMap and szCubeMap can not exist at the same time.

fCubeIntensity

  • Intensity level of the CubeMap with respect to the Texture.

  • Default: 0.5

  • Range: [0..1] (1 = completely CubeMap)

fBumpiness

  • Value of "phase shift" of the reflection.

  • A value of 0.15 may be sufficient.

  • Default: 0.0

  • Range: [0..1]

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