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AVEVA™ XR Studio

Shader shUberFX (Legacy 3DS MAX)

  • Last UpdatedApr 02, 2025
  • 1 minute read

This topic is related to Shader Generator (Legacy 3DS MAX).

Shader shUberFX

The shUberFX element is similar to the Shader shUber (FBX) element, but with special optional FX.

Special FX

  • HUE

  • Saturation

  • Brightness

Standard parameters

The standard parameters without Alpha Transparency or ClipMap.

Specular

The Standard Specular parameters for shUberFX.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Standard Texture parameters for shUberFX.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mBumpMap

Normal Map RGBA (uv1)

mDiffuseMap

Diffuse Texture RGB (uv1)

mReflectionMap

CubeMap RGB

Value

The Standard Value parameters for shUberFX.

Parameter

Description

mReflectionVal

CubeMap Intensity

Opacity parameters

With Alpha Transparency.

Specular

The Opacity Specular parameters for shUberFX.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Opacity Texture parameters for shUberFX.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mBumpMap

Normal Map RGBA (uv1)

mDiffuseMap

Diffuse Texture RGBA (uv1)

mReflectionMap

CubeMap RGB

Value

The Opacity Value parameters for shUberFX.

Parameter

Description

mReflectionVal

CubeMap Intensity

Extra

  • blendMode = alphaBlending

Mask parameters

With Clip Map.

Specular

The Mask Specular parameters for shUberFX.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Mask Texture parameters for shUberFX.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mBumpMap

Normal Map RGBA (uv1)

mDiffuseMap

Diffuse Texture RGBA (uv1)

mReflectionMap

CubeMap RGB

Value

The Mask Value parameters for shUberFX.

Parameter

Description

mReflectionVal

CubeMap Intensity

Extra

  • MaskClipValue = 0.25

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