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AVEVA™ XR Studio

Scene

  • Last UpdatedFeb 19, 2025
  • 2 minute read

The Scene node is a context with reloading capabilities.

  • It is currently used exclusively inside the XR Studio.

  • It inherits from Context.

Platform support

This node is fully supported on XR-Windows platform.

It is partially supported on XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-P WASM platforms.

These fields are not supported on NX platforms: layer2d, layer3d, viewport, reload.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Partial support

Partial support

Partial support

Partial support

Full support

Limited support

Limited support

Limited support

Limited support

Code example

This is a code example for the Scene node.

<Scene name="scene" />

Scene fields

These are the fields for Scene node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > Context > Scene

Fields

Type

Use

Default value

Description

layer2d

sstring

Optional

Empty

Allows you to specify a custom layer2d for the scene. This setting cannot be applied when a scene has been already loaded.

layer3d

sstring

Optional

Empty

Allows you to specify a custom layer3d for the scene. This setting cannot be applied when a scene has been already loaded.

loadScene

sstring

Optional

Not set

The path of the file to be load, relative to gamedata/logic.

reload

sevent

Optional

Not set

Reloads the scene content, including both models and logic.

unload

sevent

Optional

Empty

Unloads the scene.

viewport

sstring

Optional

Empty

Allows you to specify a custom viewport for the scene. This setting cannot be applied when a scene has been already loaded.

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