Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Shader Txt_Lm_EmAdd_Sp (Legacy)

  • Last UpdatedApr 02, 2025
  • 2 minute read

The Txt_Lm_EmAdd_Sp shader has the following characteristics.

Txt

Textured

Lm

Light Mapped

EmAdd

Environment Mapped (Additive)

Sp

Specular

Explanation

  • This shader calculates Texture * LightMap * fTextureIntensity.

  • It adds CubeMap * fCubeIntensity, then adds the specular.

Code example

This is an example of Txt_Lm_EmAdd_Sp shader.

$Shader

{

szName = Txt_Lm_EmAdd_Sp

szCubeMap = Cube.dds

fCubeIntensity = 0.4

fTextureIntensity = 0.9

szLight = Omni001

}

Input Data

Texture

  • Material ® DiffuseMap

  • UV Channel 1

  • Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.

  • Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.

  • The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.

Lightmap

  • Material ® AmbientMap

  • UV Channel 3

Specular Color

  • Material ® SpecularColor

Specular Intensity

  • Material ® SpecularHilights ® SpecularLevel

  • Increases the intensity and the size of the highlight.

Specular Glossiness

  • Material ® SpecularHilights ® Glossiness

  • Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szAnimatedTexture

  • Indicates that the texture will be animated using the specified Animated Texture ID.

  • Default: Null.

szAnimatedLightmap

  • Indicates that the Lightmap will be animated using the specified Animated Texture ID.

  • Default: Null.

szRealTimeCubeMap / szCubeMap

  • szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.

  • szCubeMap: The name of the texture that will be loaded and used as CubeMap.

  • szRealTimeCubeMap and szCubeMap can not exist at the same time.

fCubeIntensity

  • Intensity level of the CubeMap with respect to the Texture.

  • Default: 0.5

  • Range: [0..1] (1 = completely CubeMap)

fTextureIntensity

  • Intensity level of the Texture * Lightmap.

  • Default: 0.5

  • Range: [-inf..inf]

bAlphaTransparency

  • Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.

  • A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.

  • bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.

  • Default: False.

  • Range: True / False.

szLight

  • Name of the light that will illuminate the object. If not specified, the result will be unpredictable.

In This Topic
TitleResults for “How to create a CRG?”Also Available in